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  1. Academics
    B+
  2. Value
    A-
  3. Diversity
    A
  4. Campus
    B
  5. Athletics
    NG
  6. Party Scene
    C+
  7. Professors
    B-
  8. Location
    B+
  9. Dorms
    C
  10. Campus Food
    NG
  11. Student Life
    B+
  12. Safety
    A-
DigiPen is an above-average for-profit college located in Redmond, Washington in the Seattle Area. It is a small institution with an enrollment of 831 undergraduate students. Admissions is fairly competitive as the DigiPen acceptance rate is 57%. Popular majors include Computer Programming, Animation, Video Graphics and Special Effects, and Computer Graphics. Graduating 56% of students, DigiPen alumni go on to earn a starting salary of $50,400.
9931 Willows Rd NE
Redmond, WA 98052
About DigiPen...
Athletic Division
Athletic Conference

DigiPen Institute of Technology Rankings

Niche rankings are based on rigorous analysis of key statistics from the U.S. Department of Education and millions of reviews.

DigiPen Inst. of Tech Admissions

Acceptance Rate
57%
Application Deadline
April 1
SAT Range
1130-1400
ACT Range
25-30
Application Fee
$60
SAT/ACT
Considered but not required
High School GPA
Required
Early Decision/Early Action

Cost

Net Price
$34,874/ year
National
$15,523
Average cost after financial aid for students receiving grant or scholarship aid, as reported by the college.
Average Total Aid Awarded
$11,396/ year
National
$7,535
Students Receiving Financial Aid
60%

Academics

Professors
B-
Based on faculty accomplishments, salary, student reviews, and additional factors.
Student Faculty Ratio
13:1
Evening Degree Programs
No
100%
of students agree that professors put a lot of effort into teaching their classes.29 responses
70%
of students agree that it is easy to get the classes they want.30 responses
23%
of students agree that the workload is easy to manage.30 responses

Majors

Students

Full-Time Enrollment
831Undergrads
Part-Time Undergrads
43
Undergrads Over 25
19%
Pell Grant
28%
Varsity Athletes
Poll
What one word or phrase best describes the typical student at this school?
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Campus Life

Freshmen Live On-Campus
0%
Poll
67%
of students say they don't have Greek life.6 responses
Poll
100%
of students say no one pays attention to varsity sports.6 responses
Poll
What one word or phrase best describes your school?
Based on 24 responses
  • Intense
    63%
  • You get out what you put in
    17%
  • The workload is extremely heavy
    13%
  • Exciting
    8%

After College

Median Earnings 6 Years After Graduation
$80,200/ year
National
$33,028
Graduation Rate
56%
National
49%
Employed 2 Years After Graduation
91%
National
83%

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DigiPen Institute of Technology Reviews

240 reviews
All Categories
It has a lot of underdeveloped programs, especially if you plan to be a BAGD(bachelor of Arts in Game Design), which normally would lead most people to find somewhere better, but the cold truth is that game design still isn't a widely accepted degree program anywhere. This is probably the best thing you'll find for a degree specifically tailored towards the game industry because people still don't believe it's a real thing yet.

Underdeveloped programs but still more developed than anywhere else in the states for now.
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The school has so far prepared me well for the actual industry because of the game team experiences that put you through the wringer. The teachers in charge of game try to help you, but sometimes they don't even know what they require from us and can't get it straight from each other. This, probably unintentionally, mimics the actual industry and when all is said all is done, the games turn out pretty good. However, most of the art teachers are great. They will put you through a lot and are understanding of your situation. There are a few bad eggs here and there, but teachers do take your feedback more or less. The school is hard because of the amount of work it shoves on you pretty much limits you to be chained to the school. The best part is that the most of the student body is very friendly and want to help you. Never do housing, it's overpriced and the apartments are sub par. It's just better and cheaper to find housing yourself at least after freshman year.
It's been great so far actually. There was a lot of confusion at first, but IT surprisingly managed to get almost everyone onto Teams in time for the end of spring break. The quality of teaching hasn't really changed and it's actually easier to interact and get in contact with the teachers. The teachers have also done their best to adjust and do their best to ensure you get the best education as possible so that you can graduate. My gripe is the art licenses. There is not enough for everyone at all. A lot of students use the programs at the same time which has lead students who are actually in the class that need the program are unable to complete their assignments. The school hasn't really done much to address this problem.